Disruption is a % based spell that hits everyone in the raid every time the Avatar loses 2% health. It has a 50% chance to interrupt whomever it hits. I'd like to reduce the 50% chance in the future so it's less punishing, but still encourages a slower burn.

The blobs spawn on a timer. They currently do instant damage on whoever is near, but I'd like to change that so that you have a short amount of time to move before the hurt begins!



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