Regarding Sep 5:

I removed the knockback from the blinding lights and dropped their damage by 13k.

To clarify, in the first stage you now only need to defeat 4 of 8 crystal shards. Because of this, I increased by 2x the vulnerability window of the Triunity, and during that window you can now damage the Triunity for a maximum of 10% of its HP. So, the amount of damage you can deal in the first phase remains the same, but the phase will go faster.



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