For those getting actual client crashes (rather than disconnects) please send the debug.dmp file and the dbg.txt file to equserclient@soe.sony.com with an explanation of what you were doing when it crashed and hopefully we can resolve it quickly.

For those with extrema lag problems, is it client-side lag? Or server-side lag? (i.e., is the frame rate really low, or are mobs warping/ghosting, etc.). If it's client lag, can you check your memory usage when it's lagging? How much private bytes or virtual bytes is the client process using?



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