wutfor wrote:

That's what I do now. It would be more convenient if the tradeskill interface showed the number.

As you said, some things take 10 components, and the stacks get to be different places and different sizes all over inventory. It would be nice to be able to see in the interface how many I have of each. The interface already sees how many of each we have, and just takes one of each, if that is what is needed. Or 5 off a stack, 1 at a time, if that is what is needed.

I'm pretty sure it would be no problem to them to add that number the same as they do for the potion belt. And it would make counting how many of which item I need to buy to make my combines come out even a lot more convenient.
actually the interface sees nothing.

But the code does at least "query" your inventory to see if you "have enough" to make the combine, then tells the interface how to highlight.

I doubt that at this time it "stores" that data in any way that could be displayed... it probably just does an "is amount >= need" in a loop.

But. I will add it to the code request list.



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