It's strange.. so many of you said the level increase only added about a week's worth of grind time to the game, yet now no level increase has got some people in an uproar.

No level increase means I need to work extra hard to make sure the AA's are worthwhile. It means Raramor has to work extra hard to come up with new and unique spell ideas. It means Ngreth and Aristo have to work that much harder to give you quality tradeskills and items. We're well aware of the task we've taken on.. and not one of us thinks it's going to be easy.

BUT.. it also means that come tuning time, we'll have a much better reference point for raid tuning, rares, basic population, etc. We know SoD was too easy in the end, for whatever reason. There were several raids in SoD that nobody in beta came ANYWHERE CLOSE to beating, yet who blew through them come live release. Why that is nobody is really sure, but it is the way it happened.

You guys have been asking for more challenge.. and I believe the new raids we're making are going to give you exactly that.





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