d0ckmaster wrote:

Just before a strike is to be applied, add a conditional to the melee output system that checks to see if a regular hit is over a calculated flag value based on expected damage ability, and if it does it adds that character/server name to a log so you can go monitor who they are, what their setup is, and what they are doing.
Sure, there's plenty of logging I could put in to try an figure this out, but putting logging in requires a server down. I'd prefer to have a reasonable chance of fixing the problem in ADDITION to logging if I'm going to bring the servers down for a patch.



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