EQRogean wrote:

So are the clients starting to use shared memory now? Or are they still all in their own allocated blocks.

It's going to be a huge improvement for people that box when stuff like zones are loaded into shared memory instead of each client. I look forward to this on live if thats the case.
No, they are not using shared memory. That unfortunatley is not something that can easily be done with Direct3D.



More...