<table border=0 width= valign=top cellpadding=2 cellspacing=7><tr><td valign=top class=j><font style="font-size:85%;font-family:arial,sans-serif"><br><div style="padding-top:0.8em;"><img alt="" height="1" width="1"></div><div class=lh><a href="http://news.google.com/news/url?sa=T&ct=us/1-0&fd=R&url=http://sev.prnewswire.com/computer-gaming/20090227/DC7663027022009-1.html&cid=1309120326&ei=QHyrSaLnLoWEkQT8le3mAw&us g=AFQjCNHpa_ZEd1znysuxsTv3x_VISvXz9w">Video Game <b>Everquest</b> 2 Provides New Way to Study Human Behavior <b>...</b></a><br><font size=-1><font color=#6f6f6f>PR Newswire (press release),&nbsp;NY</font></font><br><font size=-1>27 /PRNewswire-USNewswire/ -- Can researchers study the populations of online video games, like <b>Everquest</b> 2, just as they study traditional communities like Miami, Pittsburgh or Minneapolis? A research study by a University of Minnesota computer <b>...</b></font></div></font></td></tr></table>

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