<p><cite>Deillusional wrote:</cite></p><blockquote><p><cite>Dev-Ngreth wrote:</cite></p><blockquote><p>Be sure you get your feigned players out of the room for it to re-set... too many in the room and it thinks there are still "enough" players.</p></blockquote><p>&nbsp;</p><p>The main problem we experienced with lockdoors is on event 6.&nbsp;&nbsp; Had to get number of expeditions to open the door.</p><p>Is it possible that someone opens the door, and the door locks without people e ntering the room, then the script mob runs and doesnt reset?</p><p>(Only happened to us once on event 6 and first go rest of the doors were ok).</p><p>&nbsp;</p></blockquote><p>dunno about that one either.&nbsp; Sorry!&nbsp;&nbsp;2 and 3 are "my" raids <img src="/eq/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> As well as the base-pop.</p>

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