Scarpa wrote:
1) No more mobs that are immune to changes in runspeed, but flee when low on health.We are trying to make sure #1 does not happen on normal basepop. No promises on rares. We try to only do this though on special case rares (like the rare that kites players instead of players kiting it...)
2) Summoning
3) NPCs with innate runspeed greater than runspeed 5.
#2 and #3 will continue to happen where appropriate... especially on rares.
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