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Newsfiend
05-21-2012, 06:16 PM
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VentureBeat (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGbqiMBukZEEgFLebRc-jkAbP5XAA&url=http://venturebeat.com/2012/05/21/guild-wars-2-interview-monetization/)
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ArenaNet president discusses careful monetization of Guild Wars 2, the least ... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGbqiMBukZEEgFLebRc-jkAbP5XAA&url=http://venturebeat.com/2012/05/21/guild-wars-2-interview-monetization/)
VentureBeat
Up until that point, the standard practice across all massively multiplayer online games (such as EverQuest, Lineage II, Final Fantasy XI, and World of Warcraft â?? to name just a few) required a monthly subscription between $10 and $20 to keep playing ...

and more &raquo; (http://news.google.com/news/more?pz=1&ned=us&ncl=dABFfrGW0WCJiqM)


More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGbqiMBukZEEgFLebRc-jkAbP5XAA&url=http://venturebeat.com/2012/05/21/guild-wars-2-interview-monetization/)