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View Full Version : Meridian 59 And The Brutality Of Early MMOs - Kotaku



Newsfiend
09-25-2016, 03:52 PM
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Kotaku (http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNFg8WuMuK7gCgU44Aun5Vaxj1hCxw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=GEfoV6CZApWN3AHghqiIBg&url=http://kotaku.com/meridian-59-and-the-brutality-of-early-mmos-1787063371)
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Meridian 59 And The Brutality Of Early MMOs (http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNFg8WuMuK7gCgU44Aun5Vaxj1hCxw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=GEfoV6CZApWN3AHghqiIBg&url=http://kotaku.com/meridian-59-and-the-brutality-of-early-mmos-1787063371)
Kotaku
As designer Damion Schubert, who worked on the original game, explained in a GDC presentation, it was something of a bridge between the earlier aspirations of LucasArts&#39; 2D Habitat and more robust games like EverQuest. This week, the world of Meridian ...

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