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Newsfiend
07-11-2016, 04:35 PM
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Gamasutra (blog) (http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNHL9eV2p9r2QRJ6HRerjC4rxgj4Cw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=JR-EV7DSCaWx3AGnjqTQBw&url=http://www.gamasutra.com/view/news/276734/The_surprising_psychological_profile_of_people_who _play_idle_clicker_games.php)
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The Surprising Profile of Idle Clicker Gamers (http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNHL9eV2p9r2QRJ6HRerjC4rxgj4Cw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=JR-EV7DSCaWx3AGnjqTQBw&url=http://www.gamasutra.com/view/news/276734/The_surprising_psychological_profile_of_people_who _play_idle_clicker_games.php)
Gamasutra (blog)
Following the success of MMOs like EverQuest, Eric Fredericksen created Progress Quest to parody the monotony of leveling-up and grinding by having the game play itself. You create a starting character and the game is automated from that point on.

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