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View Full Version : The Crushing Design Of World Of Warcraft's Big Raids - Kotaku Australia



Newsfiend
07-03-2016, 07:30 PM
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The Crushing Design Of World Of Warcraft&#39;s Big Raids (http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNFGHxkqbES2hdTf47SmUa8VRhSlhA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=Pbx5V_ClA4qQ3AG4p4fACg&url=http://www.kotaku.com.au/2016/07/the-crushing-design-of-world-of-warcrafts-big-raids/)
Kotaku Australia
The first system for fairly distributing items in MMOs was the application of Dragon Kill Points, or DKP, in EverQuest to deal with the game&#39;s similarly scarce drops among large-scale raid bosses that required many players to defeat. The rules for DKP ...

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