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Newsfiend
05-24-2016, 12:24 PM
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Gamasutra (blog) (http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNFK3HWZ3keR9t2gzpKOvYKlemwguQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=Z5xEV_DRHtXg3AHunZGYCw&url=http://www.gamasutra.com/blogs/KeithBurgun/20160524/273324/The_Default_Number_of_Players_is_One.php)
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The Default Number of Players is One (http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNFK3HWZ3keR9t2gzpKOvYKlemwguQ&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=Z5xEV_DRHtXg3AHunZGYCw&url=http://www.gamasutra.com/blogs/KeithBurgun/20160524/273324/The_Default_Number_of_Players_is_One.php)
Gamasutra (blog)
So, not The Sims, Final Fantasy or Everquest, because none of these have meaningful "game loss" states (even if some or all of them may have some "completed/beaten" state). Strategy games also involve some degree of strategy, which is to say "making ...

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