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View Full Version : Why Reporting Offensive Players in Online Games Is a Losing Battle - TIME



Newsfiend
01-10-2015, 08:22 AM
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TIME (http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNGS7XgEERtcvSdMz1bt_1rTYZPGRA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=1DWxVIidLY-nwQGyqYGgAg&url=http://time.com/3662007/reporting-offensive-players/)
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Why Reporting Offensive Players in Online Games Is a Losing Battle (http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNGS7XgEERtcvSdMz1bt_1rTYZPGRA&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=1DWxVIidLY-nwQGyqYGgAg&url=http://time.com/3662007/reporting-offensive-players/)
TIME
In the online gaming frontier of the &#39;90s, EverQuest and Ultima Online and the earliest incarnation of Battle.net hosted live human moderators, but as scope grew, their roles shrunk. Now that gaming&#39;s problems with sexism, racism, and homophobia have ...

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