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View Full Version : The Game Archaeologist: How DikuMUD shaped modern MMOs - Joystiq



Newsfiend
01-05-2015, 11:06 AM
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Joystiq (http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNGu6tP4VR5NV0g3ajh9yjWkoXxY7A&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=4MSqVLDgLoi8wAGE54CwCA&url=http://massively.joystiq.com/2015/01/03/the-game-archaeologist-how-dikumud-shaped-modern-mmos/)
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The Game Archaeologist: How DikuMUD shaped modern MMOs (http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNFETwPGIwy1MjN79t-hsfdBbn6Ybw&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=4MSqVLDgLoi8wAGE54CwCA&url=http://massively.joystiq.com/2015/01/03/the-game-archaeologist-how-dikumud-shaped-modern-mmos)
Joystiq
It really comes down to this: Popular games set precidence and standards that successive titles then attempt to emulate. DikuMUD was the hot stuff of the &#39;90s, and when it came time to make EverQuest, the team (made up of former MUD players) drew upon ...

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