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View Full Version : Re:Re:Re:Re:Re:Bug fixing and development post UF.



Newsfiend
01-28-2010, 01:20 PM
Hatsee wrote:


Prathun-Dev wrote:


Here's a not-so-hypothetical situation. This is your day's workload:


Up to 4 hours of raid testing
Up to 4 hours of raid tweaking based on testing
Up to 4 hours of addressing rapidly growing backlog of other expansion-related content
Up to 2 hours of general expansion-related bug fixing
Up to 2 hours of collecting information for code / other designers (they are bottlenecked and require that data)
Up to 2 hours of helping other designers with their issues (they are stuck and need assistance)
Up to 1 hour of meetings
Up to 3 hours of general communication: reading messageboards / posting on messageboards / responding to PMs / responding to e-mails / writing articles for community
You have 8 hours in the work day plus however much overtime you want to commit. Where do you spend your time and why?

Figured it out, man that was simple. http://www.mapfiend.net/eq/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif

Though you may have been teasing, that's also often the right answer. There aren't enough hours in the day to do it all. Sometimes you have to perform design triage, postpone or cut what isn't possible and return to that work tomorrow after you've fully rested.



More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=160493&post_id=2387223#2387223)