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View Full Version : Re:Bug fixing and development post UF.



Newsfiend
01-27-2010, 04:41 PM
AA's are me of course, and I have a list of stuff to fix before the next patch. I try to sneak in simple fixes every now and then when I need a break.

The new raids are being done now because there is a long QA process that has to happen AFTER our work is done that must be completed before tuning. Then after that the tuning process happens (raids beta testing and such). All this has to be done BEFORE the intended launch date of the new content.. so it becomes a priority due to the lead time.

Then there is planing for Anniversary events, design work on the next expansion (so art can get started on their work), Seasonal event planning, other special event planning and design, etc.

Literally, if we spent all our time working only on the live game, you wouldn't see new content for 2 years.





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