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View Full Version : Re:Re:Numbers added to amounts of components in tradeskill containers



Newsfiend
11-10-2009, 09:40 AM
Mnesis wrote:


How about:

The interface offers mass combine buttons for 5 and 20 combines.

If you hit the 5 combine button, it queries your inventory to see if you have enough for 5.

Then it does the combines automatically one at a time, as if the "Combine" button is being tapped once every two seconds, until it's done five. For a bit more room for error, perhaps it taps the "Combine" button once every four seconds, and two seconds later it does a string of four or five /autoinventory to get everything off the cursor. So it would go Combine, two seconds, string of /autoinventorys, two seconds, combine, two seconds, etc.


That is a stickier widget.

Frankly combines in this game are already "too easy" and instant.

BUT... adding some sort of combine timer if you click that button would satisfy my objection there. This is something we have discussed as a team, but did not make the cut at this time. But it is something we want to bring up again.

There are other changes I feel are more vital, like fixing the ability to gain skill, and making skill mods linear instead of percent based (or at least have the ability to do one or the other or cap the percent mods...) I would also like to do something about tools, and think it would be important for the autocombine thing, since tools do get in the way.



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