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Newsfiend
10-29-2009, 08:51 AM
Skrax_Swifttail wrote:


I'm more curious (in general) as to whether thought is given to the fail rates as expansions age. If Devs want a 50% fail rate to control how much of something comes into the world. And the iitems to make it only drop within that expansions, then when new expansions come live and the drops are no longer farmed from the older expansion, that effectively lowers the rate at whcih said items come into the world.

While the fail rate remains the same, occurance of said item gets smaller and smaller. Is that an expected and accounted for component when determining an item's rarity of coming into the world?


That is expected. As items like that age, they ALSO become less desirable in general, so the lower level of available resources follows along with a general decrease in demand.



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