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View Full Version : Re:Re:Re:Patch Notes 21 October 2009



Newsfiend
10-26-2009, 01:35 PM
jm40 wrote:


Elidroth wrote:


Still working on a solution to give SK's back the functionality they had without allowing a few people to break things. Unfortunately limiting the proc to non-ripostes won't work due to the way code functions for riposte attacks.

One of the problems we have with the original ability is in fact the healing. Melee Lifetap is percentage-based, meaning it will forever grow better as player damage increases. Percentage-based == bad.


Then wouldnt lowering the percentage of the heal return be the better solution and then just not increase the percentage but increase duration/ac if higher ranks come up?



That is one of the options.. yes.



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