PDA

View Full Version : Re:Re:Re:Re:Damage Bonus Tweaking



Newsfiend
10-15-2009, 12:40 PM
UnlicensedFish wrote:


cellic wrote:


Dev-Ngreth wrote:


Well damage bonuses are definitely calculated, and not something I put directly on the item.

As it is, there is going to be a general increase in group weapon damage, and much of raid weapons in UND.

Isn't the damage bonus (the displayed value on weapons) a flat value that's appended after hit calculations are all done, much like various spires (bard 3rd for instance)?

As I understand it, that's precisely what it is. Hence, it could be used to increase overall dmg evenly, without severely impacting the "burn" time DPS spikes. But Dev-Ngreth didn't like the idea. http://www.mapfiend.net/eq/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif

~ >


I didn't?

I thought my only comment is that it is calculated, and not in data, which means I have no direct control over it. *I* cannot change it, it has to be changed in code. What I *can* do is change weapon damage.



More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=156625&post_id=2312369#2312369)