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View Full Version : Virtual economies in videogames used as case studies - Reuters Canada



Newsfiend
10-03-2009, 02:02 AM
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Virtual economies in videogames used as case studies (http://news.google.com/news/url?fd=R&sa=T&url=http%3A%2F%2Fca.reuters.com%2Farticle%2Ftechno logyNews%2FidCATRE5902YP20091001&usg=AFQjCNGSWK68F2V39RTa9c2qO5r2y2zgYA)
Reuters Canada
With the global recession impacting consumer spending -- and the sales of videogames -- a research group is using Sony Online Entertainment&#39;s "EverQuest II" ...
Online Gaming - Art Imitating Life (http://news.google.com/news/url?fd=R&sa=T&url=http%3A%2F%2Fwww.adotas.com%2F2009%2F10%2Fonli ne-gaming-art-imitating-life%2F&usg=AFQjCNE1TJxKgWybQsI6e7efPFdjK9WSKg)ADOTAS

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