PDA

View Full Version : Virtual economies in videogames used as case studies - Reuters



Newsfiend
10-01-2009, 07:14 AM
<img alt="" height="1" width="1" />
Virtual economies in videogames used as case studies (http://news.google.com/news/url?fd=R&sa=T&url=http%3A%2F%2Fwww.reuters.com%2Farticle%2Flifes tyleMolt%2FidUSTRE59038C20091001&usg=AFQjCNFtNLsTOKQn4S7-vZCte9lYqxbCGw)
Reuters
With the global recession impacting consumer spending -- and the sales of videogames -- a research group is using Sony Online Entertainment&#39;s "EverQuest II" ...
Travelers, the 8th lon Release, to Launch Oct. 13 (http://news.google.com/news/url?fd=R&sa=T&url=http%3A%2F%2Fwww.zam.com%2Fstory.html%3Fstory% 3D19917&usg=AFQjCNGLnkq6uVUtJMA5_L7ekDMgNjnn-Q)Zam News
Sony Online Entertainment Announces Legends of Norrath Travelers (http://news.google.com/news/url?fd=R&sa=T&url=http%3A%2F%2Fpc.ign.com%2Farticles%2F103%2F103 0068p1.html&usg=AFQjCNE4h5C00I4tiXZ1roGJ0kseHdD6mA)IGN

all 12 news articles &raquo; (http://news.google.com/news/more?pz=1&ned=us&ncl=d9qR7eCIaFB27WMOOtDvNpm6uBLUM)


More... (http://news.google.com/news/url?fd=R&sa=T&url=http%3A%2F%2Fwww.reuters.com%2Farticle%2Flifes tyleMolt%2FidUSTRE59038C20091001&usg=AFQjCNFtNLsTOKQn4S7-vZCte9lYqxbCGw)