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View Full Version : Virtual economies in videogames used as case studies - Reuters



Newsfiend
10-01-2009, 06:38 AM
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Virtual economies in videogames used as case studies (http://news.google.com/news/url?fd=R&sa=T&url=http%3A%2F%2Fwww.reuters.com%2Farticle%2Ftechn ologyNews%2FidUSTRE5902YP20091001&usg=AFQjCNHSLF-Wxvr3Vt6_Ci_IlHnPtAWYcQ)
Reuters
With the global recession impacting consumer spending -- and the sales of videogames -- a research group is using Sony Online Entertainment&#39;s "EverQuest II" ...
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