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Newsfiend
09-03-2009, 09:12 AM
Rasper_Helpdesk wrote:


Dranatos wrote:


from what i read - with weapon affinity aaxp you can proc at 3 times/minute on average. and innate proc has priority roll over augged proc and you cant proc both on same swing.

so with chaotic strike proc weapon augged with damage aug - you will proc chaotic strike 3 times/minute.

with chaotic strike weapon augged with enraging blow - will you also proc combination of CS and EB for total of 3/minute? (example 2 CS, 1 EB)

OR you will proc CS and EB total for more than 3 times a minute - ( example 3 CS, 2-3 EB).


*disclaimer : this is to the best of my knowledge and not scripture

The way procs work is it tallies up how many total procs per minute you should get from all main hand sources, scales that based on your swing speed and checks once to see if you indeed proc. If you do it then rolls a weighted average over potential procs to see which fires.

Example, you have max weapon affinity, a CS weapon, an EB aug, Scorpion's Agony poison, and Lynx buff. You are swinging 60 times per minute (thats a 23 delay weapon with 100% haste + 30% bard overhaste). The CS should be 3 / min (2 base + 1 from WA), the EB should be 3 / min (2 base + 1 from WA), the poison is 2 / min (base), the Lynx should be 5 / min (1 + 4 from the proc mod, WA doesn't affect buffs) for a total of 13 procs per min. Each swing therefor has a 13/60 = 21.7% chance to proc something so the system rolls 1-1000 and if its 1-217, you proc. If you proc, it rolls 1-13, 1-3 you get CS, 4-6 you get EB, 7-8 you get poison, and 9-13 you get Lynx.

Main and off hand are independant.


This is about as close as to how it works as can be explained without dumping the code http://www.mapfiend.net/eq/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif While the numbers may not be precisely what you get, they are within the ballpark.



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