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Newsfiend
08-28-2009, 08:40 AM
cowboyatheart wrote:


Cyrz wrote:


Enrage and run is completely nonsensical from a RP or game mechanics point of view- Those two don't belong on the same mob. Snare Immune and Run are challenging, but workarounds exist. Just not using the "traditional" snaring classes, which means you get class balance complaints. Having all three definately implies that at least Enrage OR snare immune was a mistake... But none of it makes "a really deadly mob".


Enrage + run doesn't seem so nonsensical. He's trying to get away and anyone getting in his way is going to get mowed down. The funny thing is these mobs would probably be MORE dangerous if they weren't immune to snare so just turned on enrage if they were snared.

Sorry... Was thinking Rampage and AOE Rampage.



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