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Newsfiend
08-12-2009, 05:33 PM
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Intellectual Property in Virtual Worlds (http://news.google.com/news/url?fd=R&sa=T&url=http%3A%2F%2Fwww.law.com%2Fjsp%2Flegaltechnolo gy%2FpubArticleLT.jsp%3Fid%3D1202432993006%26Intel lectual_Property_in_Virtual_Worlds&usg=AFQjCNH2q4rg0ukH5FADgLwy8MBf_0mNBw)
Law.com
With popularity and subscribership on the rise, virtual worlds, like World of Warcraft, EverQuest, There and Second Life, are big business. ...

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