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View Full Version : Re:Re:Re:zone > dungeon > zone



Newsfiend
08-10-2009, 09:40 AM
Groba wrote:


Dev-Ngreth wrote:


Seeds of Discord has no internal teleports, just the one hub zone, so we are doing it. It will always depend on the expansion lore. If the lore leads to long straight shots with multiple zones we will do it.

*BUT* you are in the minority (Or a wizard/druid which would get shortcuts)

Most players indicate there is too much travel time, so we have been working with the "hub" concept where typically we do not go deeper than about 3 zones from the hub zone, allowing for easier travel for most players.

Not clear on your answer. Does this mean that Druids / Wizards will have some port locations for this expansion? I sure hope so; having everyone travel through only 1 hub is a very bad idea for the Zek server. No one likes to get ganked zoning into the new expansion by 15 very bored players who have nothing better to do than camp a single entry portal.

Please consider.


I did not say that http://www.mapfiend.net/eq/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif I am just saying that normally if there are long travels shots, there are wizard/druid ports (TSS is great example_

It did not make sense in SoD because it was time travel.

It may not make sense in the Underfoot because it is another plane, just like there are no ports in PoP for the same reason.

As for Zek... I have no good answer, other than... as far as I know bind is allowed.



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