View Full Version : Re:Re:Re:Tradeskill Recipe Ideas

07-22-2009, 08:23 AM
isaiah655 wrote:

Dev-Ngreth wrote:

Spoke with the team.

In the end... we do NOT want this. Charmed pets do the damage we want them to do without the weapons.

At this time we are not going to remove the ability for charmed pets to take weapons, but we are also *NOT* going to make it easier to do so.

If it does not break a quest, we will also eventually remove the drop of those stacking daggers. If they are used in a quest, then they will stay... you will just have to farm that content for those items as we have no plans to make more.

I am also sorry to say, the discussion on if charmed pets do enough damage as is does not belong here, so I ask folks to please move on back to other suggestions.

Thanks http://www.mapfiend.net/eq/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif

So, not only do I not get what I consider a reasonable request for a tradeskilled item, easily the least powerful item on this list, I end up getting what is a perfectly legitimate use of in-game drop treated with hysteria, like it's some game-breaking exploit.

Certainly not hysteria.

I am not rushing out to look at the drop, I did mention "eventually" Hysteria would be "right this moment... hurry hurry lets make a hotfix!"

And I certainly said nothing about exploit. I said they do damage as we intend, so we do not plan to make it easier to give them weapons.

More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=146762&post_id=2245941#2245941)