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View Full Version : Re:Re:Re:Why not new class? Or a "new luclin" gfx revamp?



Newsfiend
07-11-2009, 06:01 PM
dok_holiday wrote:


With regards to this, what is stopping continual revamps of old zones? That is in the spirit of the Steamfront and other zones that have been implemented.

Why not revamp Kelethin, Felwithe, Butcherblock, MM, Crushbone etc etc. Gfay and lfay zones could use some love. Why is it that Kaladim and Felwithe both have 2 separate zones yet the actual zones are so small it is completely pointless?

Zone revamps have met with mixed success. We do consider them when we look at planning our art resources.

So here's the questions... Would revamping Kelethin (greater faydark) or Butcherblock cause anyone to actually go back and play in them? Would they add new subscribers or keep us from losing subscribers? What sort of audience would we have for them?

I'm interested to hear answers to these questions. Keeping in mind of course that if we put art resources on zone revamps, those resources aren't working on new zones





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