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View Full Version : Re:Re:Tradeskill Recipe Ideas



Newsfiend
06-18-2009, 09:21 AM
Gendor wrote:


Funny thing is that same reply "code won't allow it" was his reply when somebody asked about off line trading.. Guess the trademaster does not want competition.

Ngreth, you are and have been doing a fantastic job. And I for one really appreciate the work you put into this game. Even when you have to tell us no http://www.mapfiend.net/eq/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif We don't always know what is good for us.

I am having a blast and just need you to figure out a potion that gives me more RL time to play the game http://www.mapfiend.net/eq/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif


Though Sklug has figured a trick for Of-line Trading. (Sklug is the man!) It is not quite what players are asking for, but something that can work within our Codebase with a more reasonable level of code changes (I.E. it will take him about 1/10th the time to code the change he is thinking that it would to code the change to make real EQ2 like of-line trading) It still has to be percolated into the priority list.)

So it is *more* possibler now. But there is absolutely no ETA on it.

My "Current code does not allow it" means it requires code changes. This response does not mean I will not requires a change to code to allow it. Code changes and code change priorities are out of my hand. Data changes are what I have some control over, though I do have a boss that does want me to do what he tells me too, and not just go off and do what I want to do http://www.mapfiend.net/eq/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif It is just there that I can sometimes slip in overtime, or spare moments to make some changes. I also have a better line of requesting the time to do something. While with code, there is nothing direct I can do. I am not even allowed read only access to the code, though I have gotten coders to send me fragments of code when I want to figure how something works.



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