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View Full Version : Re:Re:Re:Patch bug: 65k hits, anyone?



Newsfiend
06-10-2009, 08:32 PM
Arishkogol wrote:


So, you're thinking that maybe when the spell effects are being cached, that one might be being multiplied? an errant redundancy?



That's an interesting thought. What types of spells, if multiplied, would create a dmg range from 200 (normal) to 76k? Would we be looking at ATK buffs, or strength buffs?

Some changes to the spell caching were made. But spells are only re-cached when a non-instant effect lands on you. So I'm thinking that my testing is not going to reproduce the problem because no non-instant spells are landing on me.



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