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View Full Version : Re:Re:Re:Tradeskill Revamp



Newsfiend
05-21-2009, 11:51 AM
cmurphy wrote:


Dev-Ngreth wrote:


#2c And yes. Something has to be done about the skillups since it is truly broken past 324(326?), though I am not sure I want to make it THAT easy. Part of the pride of TS folks is that it takes work and/or time.

Shouldn't tradeskills be something that the majority of players can enjoy? I understand the whole, 'I walked uphill and now I have pride in accomplishment' but there is a LOT to be said for, 'HEY, this game is really fun! Joe, have you tried tailoring yet? I just made this neat outfit...'

Tradeskilling ought not be a badge of honor for a tiny percentage of players. Rather, it should be a fun, worthwhile, and accessible part of the game for most players. Everything should focus on that goal. That's how you grow the EQ population.




But it is a balance.

I am not at all convinced that easy tradeskills = More players

I am also not convinced the it would not = more players quiting. But it may also not make a difference.

Much of our retention of players currently *IS* that EQ is *hardcore*

It is definitely a balancing act.



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