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View Full Version : Re:Re:Re:Re:Re:Re:Ten Suggestions to improve Tradeskills



Newsfiend
05-19-2009, 08:21 AM
Nolrog wrote:


Dev-Ngreth wrote:


Alandross wrote:


Dev-Ngreth wrote:










I so wish we could, but until all player models are re-done this is not feasible http://www.mapfiend.net/eq/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif





Well since you mentioned it, any news on this http://www.mapfiend.net/eq/images/smilies/8a80c6485cd926be453217d59a84a888.gif Is this in the range of the next 6 months, or the next 6 years? (if you can say anything at all that is).

I really think re-done player models could win a lot of new and old people to EQ. Possibly one of the biggest potential wins in fact.


the biggest issue is it is about a man year per model, That is a HUGE amount of resources. And even then players seem to object strenuously to the new models. There is a HUGE cry against the new human models, which are available on beta and at least were at one time available on test if not now. And if we have to spend another man year in revisions it is going to really take a huge amount of time. And then, I expect players will not be able to come to an agreement on what is "acceptable" for new models.

All that said, there has been some progress, but I really do not know where it is in the progress nor how long it will take to complete, nor even if it will be completed. I cannot comment on progress past the human model.

We want it done for memory saving, but in order to get those memory savings, we may NOT be able to do the other player request of allowing players to be able to "choose" older models, as that will just continue to make the memory problem worse, as the players would then be keeping three huge memory hog models in memory.




In all fairness, those human models were horrid. They should have never been released (to test) the way they were. The drakkin feedback, which was what the new humans seemed to have been largely based on, should have given clues to how they would have been received.

Better and earlier interaction with the community could help avoid spending too many resources on models that will be universally disliked like the human models were.



exactly.

Somewhere along the way, someone thinks the human model is good, but players disagree.

there will never be any satisfying players with models in the end. So I am not sure at all where it will be going.



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